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Direct download from steam workshop
Direct download from steam workshop





Compatible Version: e1.9.0, v1.0.0,… (the currently available versions can be found at the Steam Workshop “Browse by Tag” section).Setting: Native, Antiquity, Dark Ages, Medieval, Musket Era, Modern, Sci-Fi, Fantasy, Oriental, Apocalypse, Other.Type: Graphical Enhancement, Map Pack, Partial Conversion, Sound, Total Conversion, Troops, UI, Utility, Weapons and Armour.Here are the tags you can assign to your item: Tags: Allows your mod to be found by filtering categories.ItemDescription: A description that will be displayed on Steam Workshop, can be edited via the Steam UI.ModuleFolder: A direct path of your module.Open the file using Notepad, Notepad++ or other tools.You can also create one with the following code: Creating a new Steam Workshop Item Preparing the WorkshopCreate.xmlĭownload this file and place it anywhere you want. If you don’t move it temporarily, then the game will try to fetch the module from Bannerlord/Modules instead of workshop/content/261550. If you, as a modder, are going to test your module after uploading to the Steam Workshop, please temporarily move your Module folder under “Steam\steamapps\common\Mount & Blade II Bannerlord\Modules” to somewhere else. If you don’t pack for the editor, players will not be able to open your module via the Editor. Editor: Other players can open your module via the Editor and modify it.If you’d like your mod to be available on multiplayer too, you need to check it. Dedicated Server: Your module can be run on a server too.This is the least you need to do if you want your module to be played via Steam Workshop. Which means that players will need to have these packages in order to play the game. Client: Your module will be packed for client use.In the Publishing pop-up window, the following options are available: From the File menu on the top, select Publish Module.Open the Modding Kit via the Launcher after checking your mod in the Launcher’s module list.Exporting the Module via the Modding Tools You can deploy it for the end user, dedicated servers or other modders, all of which is explained below. You need to Publish your module via the modding toolkit in order to allow/enable other players to use your module. Uploading/Updating a Mod Preparing Your Module For Publishing







Direct download from steam workshop